EWW 1.02 - Removed the underdelve alternate quest.
Added a new mainquest with appropriate goodies (weapons and ships).
Added proper spirifer silhouette
Added proper zorg battlestation silhouette, and finalized it.

EWW 1.02 - Added a new mainquest and items to go along with it.

EWW 1.01 - Took Corrupted quest out temporarily
Juggled races in game.ini to try to get more of them to appear
Added 1 race to each of the maps in distribution.ini as well as a couple of stars.
Moved the zorg.tga image over a bit in the intro screen

EWW 1.00 - Fixed typo in pirate quest
Added the Sphyrna race
Added two new ally ships
Changed intro art
Added a skeleton version of pulse wave weapon
Added the Incredible Combobulator...too bad I can't get it to work
Reorganized races to make Cambrians start appearing again

EWW 0.99 - Fixed more text problems
Added special 'quest' with pirates
Added new Terran hireable ship
Added new Zorg Hireables
Created special missile for pirate ships
Added new mainquest - Still needs one more mission fix
Zorg Battlestation in the simulator, but not set up yet.

EWW 0.90 - Fixed a couple of text overflows.  
Added the Cambrian Spirifer to the fleets.
Added 2 weapons: 
 Tactical Attack Drones
 Duranium Burst Gun
Finalized the Blastoid Launcher
Added the Blastoid Launcher to the Cambrian Eurypterid
Outfitted the Pirates with the Flak Cannon and Duranium Burst Guns
Fixed art on Popplers

EWW 0.86 - VERY Minor update celebrating the release of the Mac beta Patch.
Added the Garthan Frigate
Reduced the cargo hold on the Dhatu by 4 (thus fixing a crash bug).
Fixed some typos, cut-off text descriptions.

EWW 0.85
Fixed a structural rear weapon for Cambrian Trilobite and Pseudoniscus
Added the Disruptor weapon for the Tan Ru
Tinkered with the Fractal Missile
Toned down the Corrupted Tan Ru (but still haven't put in the main quest yet)
Added the Plasmoid Stellar Jelly (shield)
Added different shield graphics for many new and existing shields.
Increased the volume of the cambrian encounter sounds
Gave Urluquai Predator a more ruthless battery
Left in an exploration quest that will be expanded soon


Even Weirder Worlds 0.80

What has been done so far:
Made a Jazzy Banner
Added the Pirate Race from the sample mod, modified the ships therein.
Added the Assault ship for the Terrans.
Gave twin cannons to Ripcord to make him less lame
New Race: Cambrians, with 3 ships (soon 4)
New Race: Corrupted Tan Ru (currently simulator only)
Added Ships for existing races:
  Freighter and destroyer for zorg
  supercarrier for garthans
  heavy fighter for muktians
  cloaking fighter, frigate, missile ship for urluquai
  Tan Ru: obliterator and disruptor
Added possible allies:
  Both derelict vessels
  Zorg freighter
  new Muktian fighter
  two cambrian ships
Added weapons:
  two cambrian weapons (tail spike and a pt def)
  Hydra missile (which is totally awesome)
  the Teleporting missile
  temporary fractal missile for tan ru that still needs much work
  flak cannon
  weird spiral cannon
  both ravian weapons are findable
  3 versions of a core fragment cannon
  a wraith weapon
  added the mass driver
Added tons of systems, items, names, and planets (and a couple of planet types).


Still on my Agenda for V 1.0:
Make the assault ship a recruitable vessel.
Revamp Cambrian weapons
Get my two mainquests polished and in the game working properly
Fix silhouettes for Spirifer, Pirate Fighter
New Race picture for corrupted Tan Ru
See if I can get cambrians spraying blood instead of sparks
About 10 more weapons
Icon for Popplers, fix icons for robotic arm and sneech
Fix the Fractal missile's sound
Struct everything on the cambrian ships and eliminate most extra slots
Special quest for the pirate ship only.
Tone corrupted tan ru way down.
Clean up some copy (to make it less lame).
Make pictures of the cambrians hatching.

Agenda for the Future:
Add the Race pictured all over the place: on the banner, on the intro
Fix the intro picture of him
Add a mainquest for that race.
Add the Dolomar from SAIS, with special quest
Add Wraiths with mainquest
Add Silikites, with possible mainquest.
Add yet one more mainquest


Thanks to (I'll do this better in the future):
Ernst Haeckel
Exaar
Forsaken: art and SFX
Alpha Centauri
Pax Imperia Eminent Domain
a1freesoundeffects.com
amazingsounds.iespana.es